"I haven't seen anything like this on other ACE servers."
"I played for the first time on the Realism Server, and it was AWESOME! I went into it like in real life and I felt like I was up there, I was even scared that I would die!"
"I created the "Hunter'z" mod for one purpose: to represent as much as possible in Arma and ACE, what things would be like if this were real life. Since then, it has expanded to include other aspects, such as "Hunter'z Economy" system which adds the logistics component to the game, giving every in-game asset a value, or my now standalone AI-mod. However, in its roots, our Realism server focuses on one thing: immersion. No annoying radio messages or magic group and task markers on your HUD, no AI units fighting with a short attention span, and the fact that if you have long range support, the enemy has it too, and it's effective. Basically, if you don't play the game as if it were real life, you won't survive."
Built on top of EightySix's Patrol Ops mission, and then modified substantially, our Realism server is a bit like virtual reality. The mission is persistent, which means everything done on the server gets saved. The aspect of randomness inherited from the original Patrol Ops mission framework is further enhanced to include persistent tasks and events that affect the campaign in the long run. The AI is not only extremely challenging, but also have a realistic, almost human-like fighting style, which forces you into thinking realistically in and out of combat.
Sunset at FOB Jamhoria, Fallujah
Persistency also means that destroyed buildings do not get magically repaired when you join in again. Vehicles don't respawn when destroyed; instead we have implemented "Hunter'z Economy" system, which means that funds are earned from succesfully completing tasks, and vehicles have to be bought. In fact, pretty much everything has to be purchased, including weapons, ammo, fortifications for building a FOB or small outposts, radio equipment, etc. Combined with the R3F logistics script, this adds a whole new dimension to the game and company finances must be managed properly to make sure the unit never runs out of critical resources. This helps us simulate the true value of assets, considering that we use real-world prices for everything, and helps us realise that nothing is "disposable" and every piece of equipment is important.
Another important aspect of logistics is the medical system that we use. Combat Medical System (CMS), the mod that later developed into the advanced medical system in ACE 3, has been enhanced by us to make things even more challenging. It really would be in your best interest not to get shot!
I think we're going to need some repairs on this one...
The best thing about our server is that development never stops. New content gets added with every update, while existing content is modified for better realism, or more unpredictability. Currently Patrol Ops Hunter'z is being developed on the Fallujah map, but soon it will be ported to different and larger maps such as Clafghan. This will make sure the use of air vehicles become crucial and reveal parts of "Hunter'z" mod configurations of air vehicles that perform closer to their real life counterparts as much as Arma 2 allows. There are also plans on porting to ACE 3.
Our Realism server is a semi-private server, which means that you can only play on it if you're supervised by a trained B.A.D. PMC member and if you agree to adhere to strict rules. Operations are only available if a minimum of 4 people including 3 B.A.D. PMC operators and at least one officer are online.